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YouTube Video

YouTube is a video sharing website where users can upload, view and share video clips. YouTube was created in February 2005 by three former PayPal employees.[1] The San Bruno-based service uses Adobe Flash technology to display a wide variety of user-generated video content, including movie clips, TV clips and music videos, as well as amateur content such as videoblogging and short original videos. In October 2006, Google Inc. announced that it had reached a deal to acquire the company for US$1.65 billion in Google stock. The deal closed on November 13, 2006.[2] Unregistered users can watch most videos on the site, while registered users are permitted to upload an unlimited number of videos. Some videos are available only to users of age 18 or older (e.g. videos containing potentially offensive content). The uploading of videos containing pornography, nudity, defamation, harassment, commercial advertisements and material encouraging criminal conduct is prohibited. Related videos, determined by title and tags, appear onscreen to the right of a given video. In YouTube's second year, functions were added to enhance user ability to post video 'responses' and subscribe to content feeds.
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streaming video

Streaming multimedia is multimedia that is constantly received by, and normally presented to, an end-user while it is being delivered by a streaming provider(the term "presented" is used in this article in a general sense that includes audio or video playback.) The name refers to the delivery method of the medium rather than to the medium itself. The distinction is usually applied to media that are distributed over telecommunications networks, as most other delivery systems are either inherently streaming (e.g. radio, television) or inherently non-streaming (e.g. books, video cassettes, audio CDs). The verb 'to stream' is also derived from this term, meaning to deliver media in this manner. A media stream can be on demand or live. On demand streams are stored on a server for a long period of time, and are available to be transmitted at a user's request. Live streams are only available at one particular time, as in a video stream of a live sporting event. wikistreaming video

video camera

A video camera is a camera used for electronic motion picture acquisition, initially developed by the television industry but now common in other applications as well. The earliest video cameras were those of John Logie Baird, based on the electromechanical Nipkow disk and used by the BBC in experimental broadcasts through the 1930s. All-electronic designs based on the cathode ray tube, such as Vladimir Zworykin's Iconoscope and Philo T. Farnsworth's Image dissector, supplanted the Baird system by the 1940s and remained in wide use until the 1980s, when cameras based on solid-state image sensors such as CCDs (and later CMOS active pixel sensors) eliminated common problems with tube technologies such as burn-in and made digital video workflow practical. Video cameras are used primarily in two modes. The first, characteristic of much early television, is what might be called a live broadcast, where the camera feeds real time images directly to a screen for immediate observation; in addition to live television production, such usage is characteristic of security, military/tactical, and industrial operations where surreptitious or remote viewing is required. The second is to have the images recorded to a storage device for archiving or further processing; videotape is traditional for this purpose, but optical disc media, hard disk, and flash memory are all used as well. Recorded video is used not only in television and film production, but also surveillance and monitoring tasks where unattended recording of a situation is required for later analysis. Modern video cameras have numerous designs and uses, not all of which resemble the early television cameras. Professional video cameras, such as those used in television and sometimes film production; these may be studio-based or mobile. Such cameras generally offer extremely fine-grained manual control for the camera operator, often to the exclusion of automated operation. Camcorders, which combine a camera and a VCR or other recording device in one unit; these are mobile, and are widely used for television production, home movies, electronic news gathering (including citizen journalism), and similar applications. Closed-circuit television cameras, generally used for security, surveillance, and/or monitoring purposes. Such cameras are designed to be small, easily hidden, and able to operate unattended; those used in industrial or scientific settings are often meant for use in environments that are normally inaccessible or uncomfortable for humans, and are therefore hardened for such hostile environments (e.g. radiation, high heat, or toxic chemical exposure). Webcams can be considered a type of CCTV camera. Digital cameras which convert the signal directly to a digital output; such cameras are often extremely small, even smaller than CCTV security cameras, and are often used as webcams or optimized for still-camera use. These cameras are sometimes incorporated directly into computer or communications hardware, particularly mobile phones, PDAs, and some models of laptop computer. Larger video cameras (especially camcorders and CCTV cameras) can also be used as webcams or for other digital input, though such units may need to pass their output through an analog-to-digital converter in order to store the output or send it to a wider network. Special systems, like those used for scientific research, e.g. on board a satellite or a spaceprobe, or in artificial intelligence and robotics research. Such cameras are often tuned for non-visible light such as infrared (for night vision and heat sensing) or X-ray (for medical and astronomical use). wikivideo camera

Video card

A video card, also known as a graphics accelerator card, display adapter, or graphics card, is a PC hardware component whose function is to generate and output images to a display. It operates on similar principles as a sound card or other peripheral devices. The term is usually used to refer to a separate, dedicated expansion card that is plugged into a slot on the computer's motherboard, as opposed to a graphics controller integrated into the motherboard chipset. An integrated graphics controller may be referred to as an "integrated graphics processor" (IGP).

Video clip

Video clips in digital format are often found on the internet where the massive influx of new video clips during 2006 was hailed as a new phenomenon having a profound impact on both the internet and other forms of media. Sources for video clips include news and sporting events, historical videos, music videos, television programmes, film trailers and vlogs. Webvideo in its current form distinguishes itself from what is mostly known as video on demand mainly in terms of technology, interface and cost for the user. The current hype in online video viewing only arose when sites were introduced that offered free hosting for the high-bandwidth content and the possibility to easily integrate these into personal Blogs or websites. This enabled online videos to cross over into the mainstream. The arrival of these sites also gave rise to more widespread use of the name webvideo. Video on demand however, is more closely associated with paid content of film studios, online video stores and cable providers. Video on demand also specifically references videos that start at a moment of the user's choice, as opposed to streaming, multicast and webcams in which the data is sent to the user live by a server

video download

Uploading and Downloading are related terms used to describe the transfer of electronic data between two computers or similar systems. More colloquially, they are sometimes applied to transfers to/from removable media such as CDs. To download is to receive data from a remote or central system, such as a webserver, FTP server, mail server, or other similar systems. A download is any file that is offered for downloading or that has been downloaded. The word's primary usage comes in the form of a verb. Increasingly, websites that offer streaming media or media displayed in-browser, such as YouTube, and which place restrictions on the ability of users to save these materials to their computers after they have been received, say that downloading is not permitted. That is, "download" is used to mean "receive and save" instead of simply "receive".

Video editing

The term video editing can refer to: non-linear editing system, using computers with video editing software linear video editing, using videotape vision mixing, when working with live video signals Video editing is the process of re-arranging or modifying segments of video to form another piece of video. The goals of video editing are the same as in film editing — the removal of unwanted footage, the isolation of desired footage, and the arrangement of footage in time to synthesize a new piece of footage. Early video recorders were very expensive, and the quality loss of copying was so great, that 2 inch Quadruplex videotape was edited by visualizing the recorded track with ferrofluid, cutting with a razor blade or guillotine cutter and splicing with tape. Improvements in quality and economy, and the invention of the flying erase head, allowed new video to be inserted cleanly into an existing tape. This technique was referred to as linear editing. If an early scene needed to be lengthened, all the later scenes would need to be added again. Multiple sources could be played back simultaneously through a vision mixer to be mixed or keyed. wikiVideo editing

video game

A video game is a game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms are broad in range, from large computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. The input device normally used to manipulate video games is called a game controller, which varies across platforms. For instance, a dedicated console controller might consist of only a button and a joystick, or feature a dozen buttons and one or more joysticks. Early personal computer based games historically relied on the availability of a keyboard for game play, or more commonly, required the user to purchase a separate joystick with at least one button to play. Many modern computer games allow the player to use a keyboard and mouse simultaneously. Beyond the common element of visual feedback, video games have utilized other systems to provide interaction and information to the player. Chief examples of these are sound reproduction devices, such as speakers and headphones, and an array of hap tic peripherals, such as vibration or force feedback. wikivideo game

Video Rental

A rental shop is a business that allows a consumer to temporarily obtain a reusable good or product for a specified period of time in exchange for payment, a process known as renting. Typically, a rental shop will conduct business with customers under conditions and terms agreed upon in a rental agreement or contract, which may be implied, explicit, or written. The most common type of rental shop are video rental outlets, offering primarily movies. Many such rental shops also offer music or computer games as well. Some video rental outlets use a kiosk or vending machine to dispense and collect rentals. Other types of rental shops include car and truck rentals, construction and heavy equipment rentals, sporting goods and recreational rentals, television and domestic appliance rentals, and costume rentals. wikiVideo Rental

Video

Video is the technology of electronically capturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion. Video technology was first developed for cathode ray tube television systems, but several new technologies for video display devices have since been invented. Standards for television sets and computer monitors have tended to evolve independently, but advances in computer performance and digital television broadcasting and recording are producing some convergence. Computers can now display television and film-style video clips and streaming media, encouraged by increased processor speed, storage capacity, and broadband access to the Internet. General-purpose computing hardware can now be used to capture, store, edit, and transmit television and movie content, as opposed to older dedicated analog technologies. wikiVideo All the best from New for videos.